Roblox is where I learned to program.
I write gameplay systems, tools, and scripts in Luau for interactive experiences, the code that makes animation and game design actually work together.
Hollow Veil
My current project is Hollow Veil, a psychological horror game I'm making solo. I do pretty much everything: the Luau scripting, the ability system, the map, the lighting and atmosphere, the UI and the animations.
Keeping it fair
To protect Hollow Veil from cheaters, I study how Roblox exploits work, both scripts injected into the game and outside tools that read its memory, and then I build defenses against them. So far:
- Common cheat scripts can no longer read enemies' health.
- A first fix against ESP, the cheat that shows players through walls: generic cheat scripts no longer show other players in Hollow Veil.
- Player data is better protected, so other players can't read it.
- I reinforced cooldowns and stats, so cheats can't skip or change them.
Next, I'm working on a stronger ESP fix that stops rendering players who aren't close to you, so a cheat has nothing to show.
